Shotgun or rifle. The flagship in Phase 2 and 3 often dodges a lot of shots from laser spam based ships, but in phase 1 you usually don't have that problem. No, the best thing to go with beams are lasers and flak. Find a ship with a defense drone and fire your missiles together to dodge the drone and break drone control, then piloting, then hammer drone control until it's destroyed. Heavy Laser II / Heavy Pierce. On Hard it can deal 9 / 9 / 8 damage in phases 1 / 2 / 3. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. II (1. Defense Drone Mk I is useful. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. If I have both and can only use one of them, I'd pick pike. I'll be adding this to my guide and crediting you. ago. Move your finger in the direction you want the beam to go. For the tables of all weapons, see Weapons (tables). Hull Beams do not pierce shields. Stay away unless you really know what you want them for. View source. Both drones can start fires with a 10% chance. Oh, sure, it causes 4 hull missiles but you need ammo for. Raw DPS of Beam Drones and Combat Drones are roughly the same - Beam can hit 2 rooms, but always takes. We make choices like this everyday, they are part of us. My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. FTL: Faster Than Light Wiki is a FANDOM Games Community. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Ion weaponry can do the trick, but if you have good ion synergy you'd probably be better off with a fire/halberd/pike beam anyway. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. or, use a Halberd Beam instead of. . All done on hard mode. You lose a crewmember, who becomes an enemy, and 3-4 human boarders beam aboard your ship. Otherwise I will probably take a pike beam or hull beam to pair with laser weapons. Zoltan Shields are also called Zoltan Super Shields, Zoltan Energy Shield or just Super Shields. CryptoPike Beam 2 Mining Beam 120 Ishimura Beam Particle Beam Guisarme Beam 35 'Earspoon' Beam Fauchard Beam. The Pike and the Minibeam are amazing weapons. Tooltip Beam weapon; 1 damage; 2x damage in systemless rooms. alone: glaive beam, burst laser mk 3, and pike beam. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Caught off-guard, your remaining crew fall back as the other scientists fight their way onto the ship. It has a fast charge time, requires only 2 energy and does 1 damage. Beams don't miss and can hit multiple rooms, though Hull & Pike need all Shields dropped before they can do damage. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Press J to jump to the feed. Attack the Lanius. Contrast this…A. There is already a Buzzard-class frigate in the Kadur Remnant mod. It does not penetrate shields nor deal hull/system damage, so you need another way to disable shields to get any use out of it (either more weapons, hacking, drones or boarding). A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hello everyone, today I have a problem with chooseing missles I currently have a Breach Missle. Still a useful weapon. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. This makes them particularly dangerous in the early game. What gives? I thought drones could only do that to missles. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. Augmentations (also known as augments) are items that provide benefits to your ship. This is a list of useful guides regarding FTL. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. I'm almost to the flagship with the federation A and I have a burst laser II, hull smasher II, weapon pre igniter, and I have enough scrap to get one…Stacking Ion Blast are great. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". You could argue that it could be bumped up a tier on the grounds that it does a decent amount of hull damage for a weapon that never misses, and being able to hit so many rooms can really disrupt the enemy crew with repair duties, but it's still not quite as good as those 3. We make choices like this everyday, they are part of us. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. Do note that. Solid 3 shots for 3 power ratio; Shreds shields, systems, and hull equally well; Charge Laser II. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. A modification which focuses on rebalancing FTL weapons. Both are equally good. Hull charges faster. Charge Ion is pushing it and you need a fully trained weapons guy. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Chain Laser. Plus going into the Flagship fight I thought. Auto-ship fight in asteroid field. The Pike Beam's description says Glaive Beam instead of Pike Beam. No, the best thing to go with beams are lasers and flak. It has a fast charge time, requires only 2 energy and does 1 damage. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Heavy laser 1 is a very solid weapon. Burst Laser 2 is obviously better, but you have to use what you can find. Ion and beam weapons do double damage against the Zoltan Shield, as does the Beam Drone 2. Hull Laser II / Charge Laser II. completely useless against shields, so you need something to take the shields down, which is really hard to do except very. CryptoBeing able to run 5 beams was awesome, and probably my best meme setup I've ever had. It doesn't have to go inside by much, so you can often squeeze an extra room in if you are careful. 5. Sector 3: Engi Homeworlds over Abandoned again: Hermes Missile dropped, not worth using over the Artemis, just got sold. Small Bomb: 55 Ion Bomb: 65 Breach Bomb I: 70* Breach Bomb II: 70 Healing Burst: 40*Beams NEVER MISS. Mac or PC. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Virtually identical. Sludge cannot be killed by close combat and only be killed by indirect combat*, fire and suffocation. CryptoArtemis charges a little faster and deals hull damage, but gets shot down by defense drones and is a starter weapon only, on Kestrel A, Rock A (lol) and Slug B (lol). It can also be nice if you have a fast-firing setup like Flak 1 + Burst Laser 1. The Pike Beam is a fairly standard weapon. First mod you do is a scrap arm then three weapon reloads. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. Pike Beam Whatever it can do, other beams do better. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. © Valve Corporation. 2s, 10. Rebel attacking Federation loyalists. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. It breaks shields fine, and 30% breach chance is pretty good. ] 'Earspoon' Beam: 0: 3: 15: 80: 5: 2: 22: 40%: 20%: 0%: 130:. Flak 1 99% of the time. View Mobile SiteAs you get back on board, your injured friend rises up and starts to attack you, screaming. [3 shield pierce. Halberd Beam Dual Laser Augments: Weapon Preigniter NOTE: This ship does not come with Oxygen. This page contains categories of events which have hazards and risks for a player's ship, crew, and resources. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will. #footer_privacy_policy | #footer. Can sometimes require a lot of luck with beacons, especially if you lack long-ranged scanners, but there's a couple of things that can be done about it:Axes or swords. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. Sep 25, 2012 @ 8:45pm 2 sets of burst lasers, a breach missile luancher, and a fire beam. I just wasn't able to strike back very hard without the Pike Beam. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). instead of slicing the hull with beams: I've a thing for FTL high scores. Shotgun or rifle. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. The Pike Beam's primary advantage is that it sweeps faster, which is something, but tends to not offset all the advantages the Hull Beam has. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Glaive beam. But puts you at a disadvantage against drones, and lanius. It deals 60 crew damage per tile hit. Hull Beam / Pike Beam. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Reward!Axes or swords. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. The universe of FTL is inhabited by friendly and enemy ships. . The quest was itself a store - where I sold the hull laser to buy a Flak instead! Got a Rock crew from a clone bay event, nice. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. For testing purposes Zoltan B is easiest to use though, since it is powerful and starts with the Pike beam. #4. Bird of Prey Destroy an enemy ship, while Cloaked, with the ship having taken no Hull damage prior to that Cloak. Sure, they do a lot of damage, but you have to get the shields down first. For the tables of all weapons, see Weapons (tables). Obviously, the Cruiser coming in as the cheapest is due to the Artillery Beam I couldn't put a price tag on. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. I'd say 5 is average. O. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. Pike can't do this because 1-1=0. It makes me wonder why it rarely gets a mention. I feel hull lasers are slightly underrated. Site rules Staff roster Help files. 0 coins. Each laser shot temporarily removes a shield layer. I feel like the Pike's line of fire is so long I end up wasting a lot of it. The Defense drone MKIIs sound like flak cannons when they fire. Big boom to the shield room and you can turn off the bombs and let the lasers and beam do all the work. Nice, I was trying to think what the best complement to double halberds is. III burst is that it actually has a lower power-laser ration than the Mk. Mac or PC. Rebel defector. For extended and detailed information on fires, their spreading and extinguishing, see fires data (see also fires data 2). These. much like the ani bio beam. The beam does set fire a bit slower, e. R. If you ever come across a BL3 when you only have 2 shield bubbles, you are potentially looking at 2-3. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. . The Defense drone MKIIs sound like flak cannons when they fire. has an initial cooldown of 16 seconds and reduces the cooldown by 3 seconds with each volley. Other "fair" weapons are Burst Laser III, Flak II, small bomb, breach bomb 2, Pike Beam, Hull Beam. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. Hull laser 2 creates a mini breachfest. I kept the initial two ion cannon MK 1's and the Pike beam, and added a second pike cannon. There is already a Buzzard-class frigate in the Kadur Remnant mod. Combat I and. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. Hull 1 is 3 seconds slower than burst 1; but depending on your setup, this may not matter. " 3 power and 12 movement speed; 1 damage/ 2 damage to systemless rooms and 10% breach chance over 20px trail. Does no hull damage nor system damage. Auto-ship fight. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. The easiest way to test this is with the Slug Cruiser - it starts with the anti-bio beam. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. Although Pike can hit more systems, Hull Beam can also usually hit enough systems to scatter crew. Beams are the only. Crypto Pike Beam - this and hull beam are very similar and they both have situations where they are better. Replaces Lanius A. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Mac or PC. On Hard it can deal 9 / 9 / 8 damage in phases 1 / 2 / 3. Fire drone is actually not too bad with the right setup. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Flak plus halberd is my favorite combo in the game. The only exception to this is The Osprey, with its Artillery. You can get 6 hits on the Boss out of a Pike beam, which can make it pretty devastating. Edit: I added it to the guide. I suppose with hacking, you don't need anything else. Beams and ASB shots do not collide with anything. III burst laser. It deals 60 crew damage per tile hit. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). ago. Flak Artillery. Add a Comment. Oh ye gods, glaive beam. 13. FTL: Faster Than Light. 4 Twinge • 8 yr. View Mobile SiteWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Mac or PC. Is there any ship in FTL that can beat USS. The flagship went down in 1 volley. FTL: Faster. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. I sold the Pike Beam and purchased a Halberd Beam and Heavy Laser combo, uniting the holy trio of FTL weapons together again. imgur. Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles). Vulcan Laser. I'd say 5 is average. Breach Bomb I. Hull damage risk: only some event's paths or options can result in hull damage. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Small asteroid belt distress beacon. " Attack the pirate. Pike beam will at least do some reliable damage against system even if you can't keep the shield down all time. It's worth doing this a bunch of times if you want a good shot. With 2 shields active, it will do 1 damage per room, because 3-2=1. Deals double damage on systemless rooms. Drain. Pike Beam: beam length 170 -> 140. Weapon shots can collide with each other, or with asteroids, drones, and hacking. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Find a ship with a defense drone and fire your missiles together to dodge the drone and break drone control, then piloting, then hammer drone control until it's destroyed. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. Zoltan B Ship Full Pike Beam. And if it's a free drone. Hacking pairs very well with beams too. General []. Take for example the Glaive beam, which does 3 damage per room. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. Refugee distress (Zoltan) Refugee ship with communications down. . Virtually identical. Rebel attacking civilians in Last Stand. For 0 damage, I would have been running the anti drone at that point. - Hull beam A worse Pike beam. FTL: Faster Than Light Wiki is a FANDOM Games Community. This category contains 2 groups of events: Hull damage hazard: unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). Don't use ammo, either. Bombs are the only weapons that can be fired at your own ship. 5. It's essentially hull for drone parts! Youre basically immortal as long as you have one active! I know its probably because everyone prefers DDrones, but still This applies to all weapons, including the artillery beam of the Federation Cruiser. Mini beam is pretty awesome, look for 3 small. FTL: Faster Than Light Wiki is a FANDOM Games Community. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. ago. Also, teleport some people into the middle-right weapons station first, because it's the one that shoots missiles that penetrate shields. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. Flak works super-well because it knocks all the shields out at once. If you're looking for a weapon to fill a specific role, then these might be the ones you want. FTL: Faster Than Light Weapon tier list Lexar_ 9 years ago #1 Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots). Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Plus going into the Flagship fight I thought. This page also includes groups of events with environmental hazards and events with. Juli 2013 um 19:18 Ursprünglich geschrieben von Pave Low: Halberd beam will cut through one shield. Beams are the only weapons that never miss. Crew damage. Advertisement Coins. Fires on a ship can occur when it is hit by weapons (lasers, missiles, bombs, and beams - and only by those that have. Basically, getting as much scrap, beacons explored, and ships destroyed. Halberd beam is my favorite weapon. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Halberd should be doing 8-10 damage in a sweep, and IIRC can go up to 12 on some 'poorly' laid out enemy ships. 6s, 12. Mini beam is pretty awesome, look for 3 small. Shotgun or rifle. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. Shotgun or rifle. Pike's slightly longer and the beam striking time is faster. Open menu Open navigation Go to Reddit Home r/ftlgame A chip A close buttonWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. Still a useful weapon. Also, the beam moves faster, and spreading the damage. updated Jun 28, 2013 Beam Weapons are powerful weapons that slice across entire ships. Chain Ion / Ion Blast II. This looks like a Pike Beam. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Shotgun or rifle. "Friendly" objects cannot collide; for example, you cannot. fandom. Even though it's only 1 damage per room it can still cause a ton of damage if positioned right. Glaive Beam, Burst Laser II, Breach Bomb II. Don't use ammo, either. Plasma storm incapacitated ships. bam13302 • 7 yr. Burst laser 1 takes 2 power and has a cooldown of 11 while Dual lasers only take 1 power and have a slightly faster cooldown of 10. Ion weapon (notably stun ion) and hacking works well with fire beam to kill all enemy crew and can give you an easy win. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Captain Ventris. Plus going into the Flagship fight I thought. The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. Beam Drone on the other hand can never miss a shot and can hit 2 rooms. Fire Beam / Fire Bomb. Moving up from the mini, pike, and hull beams, we have the halberd beam: the king of efficient hull damage. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. The problem with the Mk. Better for boarding though. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Rebel boarders in nebula. It was a dumb micro mistake on my part. 5 seconds after the fight begins, a mysterious force will re-enable your systems to their original power. Shotgun or rifle. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. We make choices like this everyday, they are part of us. When the Drone Control system is bought at a store, it always comes with 2 slots and 2 system levels. Fire drone is actually not too bad with the right setup. Laser/Flak are good alternative weapons, as they either damage the ship or lower the shields enough to sneak a beam shot in (as soon as your shot gets the last. Press question mark to learn the rest of the keyboard shortcuts. I'm wondering how to make these work. Honestly, I prefer the Hull Beam more than the Pike Beam. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Fire on small research station. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. We make choices like this everyday, they are part of us. There are exceptions sometimes, especially with the Hull Beam against the Flagship. By chaining the ion damage. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). Open new ticket Watched. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. #10. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. FTL: Faster Than Light. The biggest strength of the Zoltan B lies in its weapon setup. Human boarders in plasma storm. The Long-Ranged Scanners will detect no ship presence. Cargo cults often develop during a combination of. It does not penetrate shields nor deal hull/system damage, so you need another way to disable shields to get any use out of it (either more weapons, hacking, drones or boarding). Does anyone else believe it's an OP strategy, besides the fact that. This cruiser has two Ion Blasts and a Pike Beam, with the two ion weapons together firing fast enough to create an ion cascade. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Mac or PC. View Mobile SiteMini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. These collisions can be accidental or planned (example). And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. The Pike Beam is, of all beam weapons, the fastest-moving, so much so that even though it also has the longest beam length it still completes its sweep well before any other beam weapon does. It works with both Pike and Hull beam, might work with Mini beam but I haven´t tested it. We make choices like this everyday, they are part of us. Heavy Laser IA subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than. I would also manage to purchase a Cloaking system from another store at the very. Glaive is 3-2=1, or 3-1=2. The Nexus Point will have G-Van at the entry beacon. It's the exact opposite of hull beam that does two awesome jobs at the same time. For example, if I have a Glaive Beam and Heavy Laser and nothing else by the time I end up at the flagship, the only way to do damage is hack shields. Business, Economics, and Finance. ). This is a pretty good list overall but I disagree with the Hull Beam and Pike. Auto-ship attacking civilian.